Foundations of Digital Games 2010
Accepted Papers
Foundations of Digital Games 2010
Accepted Papers
Full Papers
•Aswin Thomas Abraham and Kevin McGee. Team-mate AI in Games: A Survey & Critique
•Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popović. Gameplay Analysis through State Projection
•Robin Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung and Keri Marino. Game-Themed Instructional Modules: A Video Case Study
•Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano de Paoli, Aphra Kerr and Max Keatinge. Integrating Players, Reputation and Ranking to Manage Cheating in MMOGs
•Acey Boyce and Tiffany Barnes. BeadLoom Game: Using Game Elements to Increase Motivation and Learning
•Amanda Chaffin and Tiffany Barnes. Lessons from a course on serious games research and prototyping
•Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker and Zoran Popović. The challenge of designing scientific discovery games
•Thomas Debeauvais and Bonnie Nardi. A qualitative study of Ragnarok Online private servers: In-game sociological issues
•Betsy DiSalvo and Amy Bruckman. Race and Gender in Play Practices: Young African American males
•Anthony Estey, Jeremy Long, Bruce Gooch and Amy Gooch. Investigating studio-based learning in a course on game design
•Garnet Hertz. OutRun: Perversive Games and Designing the De-Simulation of Eight-Bit Driving
•Kenneth Hullett and Jim Whitehead. Design Patterns in FPS Levels
•Jesper Juul. At What Cost Failure? When Games Punish Players
•Foaad Khosmood and Marilyn Walker. Grapevine: A gossip generation system
•Chris Lewis and Noah Wardrip-Fruin. Mining Game Statistics from Web Services: A World of Warcraft Armory case study
•Chris Lewis, Jim Whitehead and Noah Wardrip-Fruin. What Went Wrong: A Taxonomy of Video Game Bugs
•Jeremy Long, Anthony Estey, David Bartle, Sven Olsen and Amy Gooch. Catalyst: Seeing Through the Eyes of a Cat
•Tim McLaughlin, Dennie Smith and Irving Brown. A Framework for Evidence Based Visual Style Development for Serious Games
•David Milam and Magy Seif El-Nasr. Analysis of Level Design 'Push & Pull' within 21 games
•Tony Morelli, John Foley, Luis Columna, Lauren Lieberman and Eelke Folmer. VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired
•Juliet Norton, Chadwick Wingrave and Joseph LaViola Jr.. Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces
•Samuel Rossoff, George Tzanetakis and Bruce Gooch. Adapting Personal Music for Synesthetic Game Play
•Jonathan Rowe, Lucy Shores, Bradford Mott and James Lester. Individual Differences in Gameplay and Learning: A Narrative-Centered Learning Perspective
•Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Sri Kurniawan, Aaron Reed, Michael Mateas and Ronald Liu. Playing with Words: From intuition to evaluation of game dialogue interfaces
•Jonas Schild, Robert Walter and Maic Masuch. ABC-Sprints: Adapting Scrum to Academic Game Development Courses
•Josh Sheldon, Jennifer Ong and Louisa Rosenheck. Weatherlings: A New Approach to Student Learning Using Web-Based Mobile Games
•Gillian Smith, Jim Whitehead and Michael Mateas. Tanagra: A Mixed-Initiative Level Design Tool
•T.L. Taylor and Emma Witkowski. This Is How We Play It: What a Mega-LAN Can Teach Us About Games
•James M. Thomas and Melissa E. DeRosier. Toward Effective Game-Based Social Skills Tutoring for Children: An Evaluation of a Social Adventure Game
•Mike Treanor, Michael Mateas and Noah Wardrip-Fruin. Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics
•Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam Smith and Zoran Popović. Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors
•Daniel Wong, Darren Earl, Fred Zyda, Ryan Zink, Sven Koenig, Allen Pan, Selby Shlosberg and Jaspreet Singh. Implementing Games on Pinball Machines
Short Papers
•Dylan Arena and Daniel Schwartz. Stats Invaders! Learning about statistics by playing a classic video game
•Katelyn Doran, Acey Boyce, Samantha Finkelstein and Tiffany Barnes. Reaching out with Game Design
•Lisa Tolentino, Philippos Savvides and David Birchfield. Applying game design principles to social skills learning for students in special education
Accepted Doctoral Consortium Proposals
Coming soon ...
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